Archive for October, 2007

Life in the Big City: No Monster!

So, I work for a BigLaw firm in New York City. A place where you can find anything you want, right?

Wrong!

I can’t find Monster Lo-Carb anywhere. Duane Reade carries it once in a while, as do a few little shops, but in this city of over-stimulated freaks, it’s nowhere to be found. Why is Monster so important?

1. 6 grams of sugar. Carbs are bad!

2. I’ve done some great thinking when amped up on the caffeinated goodness.

3. It’s great for pushing teams a bit further without breaking their backs.

A pic of the beverage for those interested:

Monster

Learning to Listen

A few coworkers went to a technology trends conference (I was hired after registration closed, unfortunately). One of the big pitches made by the vendor that sponsored the event was video. “Everyone is doing video!!!11!!!”. When asked what type of metrics are used for ROI, the responses ranged from “we received 10,000 hits” to “you can tell how long someone watched the video and if it was played in its entirety.

I would group this under a metrics category called “useless.”

If you’re going to play in the 2.0 space, every strategist out there will tell you to listen to users.
Looking at click rates and entrance interview responses is pretty much useless.

One of the best strategists in the social network space, Jeremiah Owyang, wrote a great piece that included a detailed section on listening:

This is one of the biggest problems for communicators today, just like a real conversation, is learning to listen. Any savvy party goer knows to listen before jumping into a conversation at a cocktail party. Marketers, MarCom, Integrated Marketing, Advertising, PR, have forgotten (or never knew) that by listening to the needs of the market will help them to create more effective messages and then evolve into a conversation.

If you’re going to use video, or any other “2.0″ approach, learn to use the technology effectively. ThisĀ  means getting a pulse on your target community. Tap into some user boards, read blogs, get objective opinions on your selected approach. And most importantly, don’t blindly trust a vendor. Do your own research!

Cultivating Great Web Teams

I’ve always been attracted by strategy. Board games, books, you name it. My Grandmother reluctantly gave me a copy of Sun Tzu’s “Art of War” as a birthday gift, although I’m sure she also gave my parents grief over it. The art and science of strategy was the result of a need: to succeed with a limited set of resources. Any organization can benefit from strategic thinking, even those with an exorbitant amount of resources.

In my experience, web teams are often used without any sense of direction or purpose other then producing more sites and applications. Often times a P&L report or an incompetent manager drives this behavior. This is detrimental for several reasons:

1. Web developers and designers need structure, it’s part of their thought process. CSS, APIs, design patterns, frameworks. All are based on rules and logic. Without a structure in place to manage change, whether technology or their careers, your team will grow complacent or bored.

2. Without a “big picture” view you can burn out your staff. This is a surefire way to facilitate turnover, lose organizational knowledge and fail customers.

3. Work is based on the precepts of one individual, rather then the team. In the case of the incompetent manager, this equates to pure hell for anyone working on the project. Why should the process of working be based on a team, rather then the individual? Read “Good to Great” by Jim Collins.

I could go on, but odds are there are many other items to add to this list. Rather then dredge up more web agency misery, let me offer two beacons of hope.

1. SIPs

As a manager of a web team, realize that if you don’t build product evolution into your work, you might as well quit and sell burritos on a beach. Ask one of your developers who has produced the same code for 4-8 clients. It gets boring. Hideously boring.

Combat this tendency with a management pattern I call SIPS, or Silent Iterative Productization. Give your developers & designers 30 minutes a week to explore ideas and concepts. Let’s say an idea comes up that offers some type of value (see below for an approach to this methodology). Build this into the application, whether it’s a CMS, e-commerce engine or other system. As it’s implemented in future or existing projects, estimate the time saved and divide that in half. That amount is awarded to the developer to explore other new ideas, contributing to the evolution of the product. Because the time savings is the driving factor for future improvements, this methodology is thought of as “silent”.

Use SIPs to paint the big-picture for your team, also allowing them to become part of the strategic view and influence the course of the product roadmap.

2. Scientific Reasons for Web Development

One of my favorite moments in agency work was when a junior developer was tinkering with some pretty deep cms functionality. I took this as an opportunity to show how to evaluate change and impact. Ultimately, it’s important to know how an approach is more efficient then another and to distill any arguments to objective elements. Why is a given approach better? Can it be quantified? Where is the research and understanding?

Develop a “scientific” model for development, defining the element to test, methodology and outcome. Make it less about a subjective opinion and more about facts.

One last note: watch out for your developers. It doesn’t matter if it’s part of a team internal to a corporation or at a web agency. Their work is often the beating heart of an operation. Buy ‘em lunch. Make sure they are a vested part of the team.


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